GB Feature: World of Warcraft Review

We recently took another spin through World of Warcraft to see how Blizzard's massively popular MMO plays with four years of additional content.
World of Warcraft has a lot of things going for it. First and foremost, it's big, and it gives you lots of things to do. I started playing World of Warcraft in July, and it took me almost three months to get my character to level 70, which is the current cap. During that time I completed almost 1000 quests and explored numerous lands and dungeons -- but I still had only seen about half of the available content. I played a human priest, and so I saw most of the Alliance lands, but there are also lands designed for Horde players and other races, plus special heroic dungeons that require you to not only be level 70, but also have really good equipment, which I don't have yet. So I'm confident that I could play for another three months (even without Wrath of the Lich King), and still not see everything.

Besides places to explore and associated quests to complete, World of Warcraft also gives players other things to do. Characters get to choose professions (like mining and alchemy), and it takes time and effort to build them up. There are also auction houses for buying and selling items (sometimes I spend more time at auction houses than I do killing things), plus a variety of player-versus-player (PvP) activities, including duels and battlegrounds. World of Warcraft comes with two types of servers -- player-versus-environment (PvE) servers, where you basically have to turn on a PvP flag to attack or be attacked by other players, and PvP servers, which are far less restrictive -- and so you can choose the setting that best fits your playing style. I prefer cooperative gameplay, and so I played on a PvE server and avoided the PvP content as much as possible.