Fallout 3 Editorials

Blend Games compares screenshots of the upcoming post-apocalyptic action RPG titles Fallout 3 and Borderlands.
Borderlands has a strange look to it. There's definitely a steam-punk theme to this game, but the colors are much more vibrant in Borderlands to suit the different elemental effects some of the guns and equipment feature. There's also a very nice aesthetic to the realtime shading effects; sporting tints and gradient blends that reflect the different atmospheric changes. Given the kind of lighting and texture detail in Borderlands, it's tough to say which game looks better. I'm tempted to call a tie, but I would give a very, very, very, slight edge to Fallout 3, and only because it sports better illumination in the contrasting.
PC Game Fun Time has an editorial about the sacrifices Fallout 3 had to make due to gaming censorship.
Because of this rating stigma, there are a number of things from the original games which will not be included in Fallout 3:

1. Nudity - While you may not have even realized it while playing because the graphics were so primitive, in Fallout 2 if you played as a female your character would be topless for the entire opening sequence. (Actually, male characters were topless too). This actually fit in well with the fact that you were a member of a primitive tribal society.
2. Prostitution - Sure, there will be Prostitutes in Fallout 3. But will you, the main character, be able to pursue a career in making porn, like in Fallout 2? I doubt it. Also, in Fallout 2 seduction could be used to further a quest or just for your own amusement. It seems unlikely that these options will be present to the extent they were in previous games.
3. Child Killing - In Fallout 2, there were these annoying little pickpocket urchins in one of the major cities. While I personally never actually killed one of them, you could attack them, and killing them was on the table. It takes away from the atmosphere of the game if going in you know that some characters will be invincible for no apparent in-game reason.