Unofficial Arcanum Patch v081004 Released

Drog Black Tooth has released a new v081004 unofficial Arcanum patch, which adds another pile of fixes to Troika's classic RPG. The list of changes since the previous version:
-If you've joined Kerghan but then changed your mind, Torian Kel will still stand by Kerghan's side.
-Jormund's quest specific dialog is no longer repeated when you disband him and talk to him again.
-Fixed a typo in Jormund's dialog.
-The Staff of Xoranth doesn't have an empty spell menu anymore.
-Benjamin Gershwin now gives the skulls back to you in all cases.
-Added icons for alcohol and poison food types.
-NPCs now display their age again, as it was intended. (Most of NPCs in the game have unique ages.)
-Fixed a typo in Virgil's dialog (talking about Vollinger).
-If you ask Dante to wait he no longer rejoins you as a free follower (i.e. without making a CH check).
-If you ask Jormund to wait he no longer rejoins you as a free follower.
-Murgo now joins you as a free follower in all cases.
-Fixed a typo in the desciption of Dark Helm.
-Fixed 4 typos in UI messages.
-Fixed 5 typos in class-based NPC messages.
-Fixed a typo in general PC messages.
-Fixed mixed up cursors for called shots to torso and legs.
-Fixed a typo and a broken female line in Praetor's dialog.
-Fixed alingment changes in Larrs' dialog.
-Restored a large part of Erick Obsidian's dialog that was being skipped for whatever reason.
-Fixed several broken lines in Tristan Fenwick's dialog.
-Fixed a typo in Garret's dialog.
-Fixed a typo in rumors.
-Fixed typos in Concussion Grenade and Plastique's schematics.
-Jared now takes the note from you in all cases.
-Hushed Revolver now uses correct sound effects.
-Snow tiles now use correct footstep sounds.
-Richard Leeks now has a correct unknown description.
-Fixed a broken line in the Game of Wits.
-Fixed the description of the Staff of Restoration.
-Fixed positioning problems with the Dark Knight's art. (This monster type isn't used in the Arcanum module, but can now be used in custom modules.)
-Added undead and fatigue immune flags to Dark Knight, Dark Berserker, Dark Warrior-Priest and Dark Warlord. Added soundbanks, as well.
-Removed two lines leading to wrong responses in Perriman Smythe's dialog.
-Removed a red pixel in Panarii Stairs' art (two pieces).
-Fixed a typo in Henderson's dialog.
-Torian Kel's dialog about his home is no longer called more than once.
-Fixed wrong conditions in Jyheirad's dialog.
-If you find the Blade of Xerxes early, it's still usable when you get the quest.
-Jyheirad's dialog now doesn't get repeated if you manage to save him before the fire elementals kill him.
-Jyheirad now thanks you when resurrected.
-Jyheirad and the adventurers now properly appear inside the cave in all necessary cases.
-Reading the paper about Renford A. Terwilliger's death now doesn't trigger later events if you find it early.
-The Body of Stone spell now uses a correct palette.
-Fixed a typo in the quest log.
-Fixed wrong conditions in the dialog of the Mayor of Black Root. Now you can't give him his dagger if you don't have the quest.
-Stealing the taxes from the Mayor of Black Root now doesn't trigger the quest if you don't have it in the first place.
-Finding Princess Aria's amulet now doesn't trigger the quest if you don't have it.
-Fixed positioning problems with the Greater Demon's idle animation.
-Tulla's runes art is now displayed correctly.
-Added visual and sound effects to Tesla Gun's hit. (The same as the ones used in Tesla Rod)
-Restored visual and sound effects for Bronwyck's Gun's shot.
-Fixed problems with Thorvald leaving too early.
-Fixed art for P.Schuyler and Sons sign.
-Fixed art for the jeweler's shop sign.
-Monsters, animals, undead and mechanical critters now have their resistances capped at 95%, like all other critters.
-Will-o-wisps now don't leave blood pools when they die.
-Restored day and night ambient tracks for the Wastes region.
-Restored a missing sound in the lizard men's soundbank.
-Restored a missing sound in the rat's soundbank.
-Restored the araya's soundbank (now it plays different sounds for different actions instead of just one).
-Restored a missing sound in the krag's soundbank.
-Restored a missing sound in the giant spider's soundbank.
-Restored a missing sound in the fire elemental's soundbank.
-Restored a missing sound in the water elemental's soundbank.
-Restored the sheep's soundbank.
-Restored a missing sound in the familiar's soundbank.
-Added skill training to Tattered Bowman, Insectress Hunter and various NPCs in random encounters, such as Molochean Hand assassins and bounty hunters.
-Added missing palettes to the skeleton's conceal animation.
-Fixed positioning problems with the blacksmith's extra animation.
-Added a Long Bow to quality smiths.
-Fixed Lesser Krag and Krag Chieftain's inventories.
-It's no longer possible to ask the innkeeper in Stillwater about Joachim's book when he has already given it to you. Fixed a typo in his dialog, as well.
-Fixed a bug with APs subtraction. Throwing an item (including grenades) now takes 4 APs.
-Fixed unknown descriptions on David and Cynthia Wit.
-Fixed a typo in David Wit's dialog.