Warhammer Online Credit Issues Addressed

A newsletter sent out by the IGDA reveals that Mythic Entertainment has found a solution to the controversy surrounding them not crediting the entire Warhammer Online team.
The Mythic team is also taking the following steps to address credit policies:
- In-game and manual credits will be reserved for the launch team.
- Mythic will create an online database listing the name and title of everyone who contributed to a project, regardless of current employment status. Additionally, the studio will make best efforts to provide this information for its previous online games.
- Mythic has committed to working with the IGDA, leading game industry history and credit sites and other interested parties to establish a credits feed, listing all contributors, to promote fair and accurate credit reporting across the industry.
- Mark Jacobs will consult with the IGDA Credits Standard Committee to offer guidance on the issues and challenges posed specifically by MMOs.
Mythic chief Mark Jacobs comments.
There are a few lessons to be learned from this situation. Sometimes people are rather quick to rush to judgment on things. Along the same lines, I wish that some people had given me the benefit of the doubt before things got ugly or at least talked to me about things before getting out the tar and feathers. Jen, being the person she is, stood up and apologized not because she was totally off-base in what she said but rather, because she didn't pick up and phone and call me before she sent out the call to action. If she had, I would have told her about N'Gai's suggestion and that since that day, Mythic was determining whether and then how to move forward with it. The situation post-newsletter could have been avoided and I would not have had to go through some of the stuff I had to go through. We see this sort of situation play itself out again and again in our industry and others. In some cases, people's lives are derailed and sometimes ruined by this type of stuff. Words can be very powerful weapons, especially in the wrong hands and I know that this situation has again reemphasized the importance of my long-standing policies not to call out other developers or to engage in some of the character attacks (assassination is way to strong of a word) that I went through. I am far from a perfect human being but I know I am a good human being who is always trying to become better at this game of life.