Warhammer Online Week One Impressions

IGN is next in line with some enthusiastic first-week impressions of Warhammer Online: Age of Reckoning.
So far I've been having a great time with the game. The overall world layout shouldn't be all that surprising. There are NPC towns with skill trainers, vendors, and quest givers. Eventually you exhaust the surrounding area's quests and move to the next, get a quest to talk with a leader in the next town, and so on and so on. The general quests you get aren't anything special at this point, tasking you with kill, scout or fetch objectives for experience, money, and the occasional item.

What is particularly helpful with effectively plowing through these quests are the full-sized maps and mini-maps which paint sections of the map in red to indicate an objective's location. There's a pop-up window that gives you a listing of all the quests active in a particular area, and if you click on it, it brings up your quest log so you can read the full description. In that sense it's really easy to figure out where you need to go and what you need to do in order to continue to earn money and experience.