Too Human Reviews

The reviews of Silicon Knights' Too Human continue to populate the web, with three more showing up today. AtomicGamer gives the game a score of 80%:
There's a lot to like about Too Human if you're an action/RPG fan. However, if you're not, it does little to bring new fans into the fold. You just get the impression it could've come closer to perfection with a bit more polish. For every great idea, like low-penalty deaths that don't force you to replay sections, there's equally flawed ones, like the lush, alternate-reality cyberspace you occasionally visit for light puzzling, that would've best been left on the cutting room floor. Similarly, it's fantastic that we're not subjected to load times, but do we have to watch a 25-second, unskippable cutscene with bad collision issues every single time we die. For me, my love of the genre, solid combat mechanics, and a new take on an old story, totally saved this sometimes overly ambitious effort. But for some, its flaws may prove so glaring that its engaging elements won't sufficiently gloss over them, leaving me to wonder if this planned trilogy will ever see its second act.

DailyGame gives it a 7.9/10:
Is Too Human a dismissible "hack and slash" best eternally shelved with the likes of Kingdom Under Fire as reported from E3 2006? At times in the thick of battle it sure feels like it. But even when staleness creeps into combat and urges to "save and quit" grow, there's the enticing payoff of leveling up one more time in the quest to reach level 50 or trigger the next extensive cut-scene unraveling a story on-par with, or better than, most of what you'd find running on the Sci-Fi Channel. Diablo may continue to skirt around ever appearing on Xbox 360 or PlayStation 3, but Too Human is finally here and has a legitimate shot at successfully picking up some of the big production action/RPG-on-consoles slack.

And Kombo gives it a 6.5/10:
Even with all the game's problems, I still managed to enjoy Too Human somewhat, simply because it did an excellent job of tapping into the part of my brain that wishes I had spent more time playing with dolls growing up. I enjoyed collecting new equipment and upgrades, outfitting Baldur with increasingly cool-looking armor and weapons, and generally perfecting my vision for the ultimate Cyborg-Norse badass. If collecting loot and customizing characters doesn't hold much interest for you, then pass on Too Human.