GameSpy is next in line with a preview of Paradox's Majesty 2, after seeing the sequel firsthand at the Leipzig Games Convention.
How's it work? Your Kingdom begins with an ornate fantasy castle representing your opulent seat of command. From there you can construct buildings, similar to any real-time strategy game. Building farmhouses for the peasants is a good way to generate incremental tax revenue, and guard towers will help defend your city by themselves and with the help of wandering guards. But to really get stuff done your kingdom is going to need heroes. Building guild halls will allow you to recruit adventurers to your kingdom, of which there are 10 different classes representing classic fantasy archetypes like Warrior, Mage, Paladin, Rogue, Ranger, Barbarian, and so on. Every hero starts out at level one with crappy equipment, something we can all relate to.
But once a hero enters your kingdom they're on their own -- you can't tell them what to do. And you quickly discover heroes are whiny little brats, a whole army of munchkin roleplayers. All they want is loot! Experience! Treasure! Equipment! They'll start roaming around your kingdom looking for monsters to fight.