King's Bounty: The Legend Preview

Destructoid continues their Gen Con coverage with a quick look at Katauri Interactive's King's Bounty: The Legend.
Battles on the world map are not random. As players navigate from area to area, they will see the enemies and react according to their desire. The battle system is based in a grid composed of hexagons. The various classes in the game will be able to navigate the hexagons and choose attacks that befit them. I was pleasantly surprised by how small the battles appear to be. Players are constricted to a tiny grid instead of the massive and sprawling map. The fights that I saw lasted mere minutes as opposed to the large-scale crawl into which many SRPGs put players. Players may even have to fight their own weapons. Items in King's Bounty are sentient, and the choice of the wrong party members may cause disagreement between the protagonist and his trusty monster-slayer.

Players will be able to choose from three types of characters, which are the Warrior, Paladin, and Mage. After picking this class, players will be spawned in the area of their character's origin and be thrust into an extremely bright and exotic environment with several different landscapes that includes dungeons, cities, castles, and even giant turtles.