GB Feature: Drakensang Demo Impressions

Since Drakensang: The Dark Eye won't be leaving its home country of Germany until next year, we've taken a look at the demo to see if Radon Labs' RPG is worth waiting for.
I can't comment on the quality of dialogue much, other than noticing that Drakensang depends on recognizable archetypes: the powerful but confused archmage, the seductive gypsy queen, and the typical lying braggart soldier. In a setting like Aventuria, the use of such archetypes makes sense, and doesn't necessarily reflect negatively on the setting.

What the demo painfully lacks are options on how you resolve quests. Most of the demo's missions are solved by killing the opponent, though there is one thieving quest in which you have to pick a lock and one quest that is resolved by dialogue. In the dialogue quest, you advise in a dispute about an apple tree and, bizarrely enough, all four dialogue options led to the same outcome: dispute resolved, +15 experience. There is no option to simply pick one person's side or unleash some fury on the person you disagree with. None of the four dialogue options are influenced by the protagonist's skill either, whereas options in other dialogues within the demo showed tests of the skills (judgment of character), (charm), or (persuasion).

The character system is expansive, with 8 attributes, 23 non-combat skills, 10 combat skills, and a heap of available special attack/defense skills and spells. At the start of the game, you pick one of 20 classes ranging from elemental mage to pirate to dwarf sapper, then select a gender (except for amazons and dwarves) and adapt his/her stats if you wish to. However, you cannot change the look of your character. DSA 4th edition is an open-class system, which means that while your character will have an easier time with skills that come naturally to him, he can learn any of the skills available. Spells are only available to casters (mages and elves).