Legend: Hand of God Interview

To celebrate the game's upcoming North American release date, Destructoid has conjured up an interview with Master Creating's Jan Beuck about Legend: Hand of God.
How customizable will the main character be? Is his development based on class levels or a skill point system? Is there any sort of morality system or is the main character, who was about to be ordained a paladin at the game's outset, stuck following the path of a (goody-goody)?

You can develop the hero in a multitude of directions: skill trees offer you the opportunity to develop a straight-up warrior or a powerful wizard, as well as any number of hybrid characters in-between. Combined with the different magical disciplines and weapon specializations, this provides for a large amount of interesting combinations. You can wield flaming swords if you combine fire magic and swordsmanship for example, or shoot frozen arrows by combining long-range weapons and ice magic.

As for morality: there is no (system) for being good or bad. And you can´t be plain evil because of your, well, role. But in most dialogues you can chose between being - what we call - (nice) or (tough). For example, a woman seeks your help because she lost her son. You can´t kill her, but you have the option to help her - with or without a reward - or not to help her at all.