Warhammer Online: Age of Reckoning Tidbits

Analysing from a Podcast of Reckoning talk with WAR producer Josh Drescher, The Greenskin filters it down to 50 tidbits about WAR. Some interesting bits:
# EA Mythic takes beta very seriously and its testers are an integral part of the team
There will be a balance that prevents larger guilds from outlevelling smaller guilds based solely on size
# Taking your time to explore and participate in a wider variety of experiences throughout the chapters and tiers will give you a more expansive toolbox (greater utility, crafting, renown, gear, knowledge, etc.) to work with compared to single-minded powerlevellers
# People need to step back from the idea that there is only one way to go out an play a game. If you look at a game basically as a spreadsheet full of numbers and ask what combination of numbers will generate the best result, you have basically stripped all of the joy and affection out of a game. You've now said (There is only one way to play the game.)
Spotted on Massively.