Fallout 3 Week, Episode 2

Gameplayer continues their Fallout 3 Week feature with a timeline of events that transpired prior to the start of Fallout 1 through the conclusion of Fallout 2.
The Great War begins as nuclear weapons are launched and strike US soil. No one knows who fired first or indeed who fired at what. Sirens ring, but many believe it is just another drill. The Vaults close, regardless of the numbers who enter.

A nuclear weapon hits the West Tek research facility, releasing FEV into the atmosphere and mutating any and all life forms it touches. Checking that radiation levels were not too high, Captain Maxson leads the people within Mariposa to the Lost Hills bunker, where they will be better protected against future attacks.

2080 - The first effect of the mutated FEV begins to show as those creatures that survive are changed and new species begin to emerge.

2083 - Necropolis is founded by the deformed '˜survivors' of Vault 12, later known as the ghouls.

2091 - Vault 8 opens and, using a Garden of Eden Creation Kit (GECK), begins the creation of Vault City.

2103 - The first super mutants are born as the man previously known as Richard Grey perfects the use of FEV. Now calling himself the Master, he begins the creation of his army.

2126 - The Great Merchant War begins around The Hub as traders attempt to establish dominance of the region.

2128 - Peace is settled in The Hub with a new ruling Council set up to settle disputes and maintain the rule of law.

2131 - At the behest of the Master, super mutants begin to attack caravans for further test subjects.

2157 - The Master discovers and orders an attack on Vault 12, but finding only ghouls instead of humans he bargains for their support in the future.