What Makes Rise of the Argonauts Different

Destructoid has gotten their hands on an official manifesto listing four reasons why Codemasters and Liquid Entertainment's Rise of the Argonauts will differ from the current crop of action RPGs.
What Makes RotA Different #2:

The Inventory System: No Endless Bags of Holding Here!

Heroes in games, as in all great adventures, often find artefacts of great power and importance. However, rather than exalting these precious creations, they simply stuff them into their already-bursting backpacks, filled to the brim with countless other weapons, potions, and other assorted loot waiting to be pawned off on the next blacksmith they find. Endlessly gathering trinkets and baubles, you often end up playing the mule more than the hero.

In Rise of the Argonauts, Jason has no backpack, let alone one that needs to let him hold four times his weight in longswords. Jason only carries what he needs: his Armour, Sword, Mace, Spear, and Shield, all of which are visible on his person at all times, so there's no need to sift through an inventory screen to see what he's bringing into battle.

Jason has no need for the mundane gear of his enemies or a simple shop in town. Every time you gain a new piece of equipment, it will happen in a more meaningful way than merely buying it from a random storekeeper. Each item has its own story, its own character, and its own unique role in combat that will be useful throughout the entire game - choosing the right item to equip is an important tactical decision.

The items Jason isn't carrying need to be stored somewhere, and the Armoury dedicated to this purpose aboard his ship, the Argo. Beyond just the nautical marvel of mythological Greece, the Argo is Jason's mobile headquarters. Any surplus equipment you find is sent to the ship. Upon your return, you can refit Jason at your leisure before setting out once more in search of the Golden Fleece.