EA Acquisition Allowed Warhammer Online Delay

Still at the EA Game Studio Showcase, videogaming247 talks to Mythic producer Josh Drescher about how the EA purchase is allowing them to make a better MMO. Also available in audio.
(We certainly could have shipped the game a year ago and we probably would have done fine in the market, but one of the benefits that came with being acquired by EA was more time and more resources, and the opportunity to do things the way in our hearts we really wanted to do it, and to not be constrained by the limitations that an independent developer is going to face,) he said.