Ultima 6 Project Developer Diary #3

Ultima 6 Project co-producer WyrdWeb stepped in to write the third developer diary for the remake, this time covering some of the latest developments, introducing some of the team members, revealing a few new screenshots, and more.
Some things that I've been working on:

* Steadily working on getting quest items into game - if I can find a suitable mesh to work with, I create the textures and inventory GUIs and add in the new templates
* Creating some new textures and GUIs for new items, or create variations of items, with some that add to the in-game interactivity
* New textures for furniture, rugs, buildings (long task, but it's started) and more.
* Just finished first shrubbing pass for Serpent's Hold
* I've already been placing NPCs into the world (and will soon be placing more for the Lycaeum and Serpent's Hold). We have a few surprises to show off some of Frilly Wumpus' new tech. You'll have to visit Jhelom in M5 is all I'll say.