Avernum 5 Review

GameZone takes a newcomer's look at Avernum 5 and does not like what it sees, giving the game a 5.9.
Battles, like I said are turn based, some folks may not like this sort of thing and to that I will say, stay away. The combat setup is relatively easy to work with and from what I could gather not much different then previous titles in the series. Very similar to the old Fallout RPGs, each character has a set number of action points to use during their turn. Attack, heal, move for cover, there are several options that are very familiar to RPG players. Some skill is required when dealing with certain enemies. I enjoyed it because it did remind me of some old school RPGs and I will always have a place in my heart for those.

Like so many other games of this vein, you will roll into areas/towns and discover that the good people of the underground kingdom could sure use a hero to help out with the problems that plague the locals. There is an absolute ton of sub missions and side quests to find and complete in your overall quest and during those adventures some new abilities can be discovered as well as more powerful weapons. I can't say that the game really came up with anything that I haven't played a 100 times before, but I will give credit for a bit better of a realized plot. There is no arguing that the graphics on this game are waaaaaayyyy old and the game could probably be played on that computer you put up in the attic six years ago. So in that sense, while the game doesn't suffer from the dated graphics, I believe most players will be turned off by the appearance and visuals the game has.