EverQuest 9-Year Anniversary Interview

Massively.com is offering up a new interview with EverQuest lead designer Travis McGeathy about the 9th anniversary fable-ization of the Planes of Power expansion, the changes made to the game in the Serpent's Spine expansion, what we can expect from the as-of-yet unnamed fifteenth expansion, and more.
We were told that you folks were somewhat worried about Planes of Power, that there might have been some difficulty making that into fabled content?

T: Exactly. Planes of Power was when EverQuest introduced scripting the first scripted encounters raised the complexity of raids, improving what was available through simple call and response mechanisms, which was all there was in the old game. We weren't sure if we were going to be able to do Fabled with that. Fabled is also a scripted method of upgrading the content. So we spent some time earlier this year evaluating the NPCs we thought we'd want to see with this, to see if it was feasible, and fortunately it turned out it was. It took a bit longer than it has for past events, but the end result is really good. We're really pleased with how it came out.

What's your favorite encounter in Planes of Power?

T: Rallos Zek, definitely. It was particularly memorable for me, it was just a huge event for my guild at the time. Just getting past him was pure elations. Having the chance to go back and encounter that again as an equivalent challenge for the guild now is going to be great. I know there are a lot of players really excited about Fabled Plane of Time. That's one we see coming up on the boards over and over again, but me personally I like Rallos Zek better.