Age of Decadence Interview

Rock, Paper, Shotgun has interviewed project lead Vince D. Weller about the upcoming indie RPG, Age of Decadence, and independent development in general.
RPS: Okay - Influences then. What influenced your thinking about the game - and I mean, in specifics rather than generalities. In what ways did other games open your eyes, make you realise this is what games could be and why were they wonderful?

Vince: Fallout a masterpiece that redefined role-playing and set a new standard.
Planescape - reading in a game has NEVER been so much fun, and according to Avellone, never will be.
Darklands - it's easier to list what you couldn't do in that game than what you could do. It saddens me that a game of that caliber won't be made again, but hey, who needs gameplay when you can look at shiny next-generation graphics? m i rite?
XCOM - The king of turn-based gameplay. If you haven't played it, stop reading this crap and go play it right now.
and finally, Prelude to Darkness, a brilliant indie game that nobody played:

Prelude to Darkness featured an original, very detailed setting, great TB combat system, multi-solution quests, branching main quest, and many innovative design elements. That was the game that inspired me the most. It has shown me that indie projects can easily compete with and even beat (commercial) games in the gameplay and design departments.