Age of Conan: Hyborian Adventures Delay Explained

Funcom's Gaute Godager has penned a letter to the community that explains the company's decision to delay Age of Conan: Hyborian Adventures yet again. Surprisingly, he confides that the delay is due to the game's many bugs:
It feels to me I am the Herald of bad news (no, it is not a new class). Rather, I am the grey faced postman always arriving with the bills. I am the guy with a yellow post-it on your windshield confessing a fender bender. I am the only one in the elevator when the door opens, and a pretty lady enters reaching for her nose. It seems I only write to you with bad news that's all I do! I want to write this update to encourage you we are on the right track, and by Crom we are close to the finish!

Although you might not see it this way, and you are frustrated, we delay because - it is right. It is the right thing to do! Naturally I sound righteous, haughty and bordering on arrogant when I say this: This is the right thing to do. You want something better than what you would have gotten in March. You deserve something better! I want to apologize not for what we did but because some of you might have gotten upset. For that I am sorry. For this decision, and every one leading up to it I stand by it 100%! This game will rock!

Ok, enough with the emotions, though I simply needed to get this off my chest. Why do we delay again? It is simple and it is complex:

The level of bugs.

The previous delay was for a major reason the combat control and balance. This is no longer the case. We have the big things under control, although not all has reached beta in the speed I would have liked to have seen! It is now simply getting in the things we did, polished.