Mass Effect Interview

1UP/EGM has published a short interview with Mass Effect project director Casey Hudson about some of the decisions that were made during the game's development.
Q: The inventory-management system isn't very user friendly -- it actually seems worse than in Star Wars: Knights of the Old Republic, the last game you headed up for BioWare. What went wrong there?

A: Well, the item comparison is probably a lot better than KOTOR's because we now show you a graph that compares [the stats] of one weapon to another. As you can imagine, the inventory-management system for a role-playing game is probably one of the biggest and most complicated systems. It's actually one of the drawbacks to giving people so much to do and so many things. We didn't get much negative feedback during development with the inventory screen, although [if stuff doesn't work right], that's definitely something we want to fix in the future.