Depths of Peril Patch 1.005 Beta

Soldak has released the Patch 1.005 Beta. The previous patches have been pretty solid in beta format, so it's probably safe to use this one and it fixes quite a list of problems:
* fixed a few status effect names
* fixed Desert Bloom item (mail shoulders)
* fixed Blackguard Pauldren item (mail shoulders)
* fixed Thadens Desire item (mail shoulders)
* fixed Frostbite item (plate shoulders)
* fixed Dranar item (plate shoulders)
* fixed Titan item (plate shoulders)
* fixed Bitter Wind item (cape)
* fixed Cloak of Shadows item (cape)
* fixed Archmage Cloak item (cape)
* fixed Ciglio's Robe item (cloth chest)
* fixed artifact Kracht's Pillage item (mail belt)
* fixed artifact Stormguard Belt item (mail belt)
* fixed artifact Erillin's Bait item (mail belt)
* fixed shoulder starting items for covenants
* fixed naga priest followers
* fixed Damek's Cap being in Brenna's set
* changed default rez to 1024x768
* fixed map key not closing map correctly if changed from default
* bad key mapping is now removed
* increased xp & money rewards for rescue quests
* lifesteal prints correctly on skills now (better mod support)
* added hotkeys to zoom in and out
* now if you do damage to yourself like when picking up nightshade doesn't piss off allies
* npcs should no longer look at the player when they are in combat
* now covenants take their level and yours into account when a shared adventure is proposed
* will require better relations if you are a lower level and slightly less if you are higher
* possibly fixed kill X monsters quests getting stuck
* NPCs to rescue and delivery to try a bit harder to not leave their starting level
* recruit will no longer teleport to player's position if player is dead (raids still work the same though)
* fixed guards sometimes not defending the covenant
* enemy covenants tax numbers are recalculated immediately when a guard is killed now
* recruits are no longer allowed to attack things the player can't
* fixed a problem in Caustic Grotto and some other caves that can make some areas not accessible
* fixed a couple problems with Helaque's Treasure
* game will now purge old entities to prevent the entity cap from being hit
* added cast on party member ui tip to manual
* added click on lifestone health bar tip to manual
* beastmaster should stock better guards in general now
* enemy covenants should choose better guards now
* made Draaien a little bit harder
* decreased impact of influence or calculated power
* kidnapped NPCs can no longer teleport home
* fixed Bookshelf highlight text
* NPCs can no longer be kidnapped when they are dead (no one probably ever saw this but me because the timing has to be almost perfect, but I forced the game to kidnap the NPCs every 2 seconds)
* now min influence covenants use for comparison purposes is based on covenant level instead of set number
* covenants no longer value player breaking trade routes & treaties as much