Two Worlds Xbox 360 Demo and New Patch Details

SouthPeak Games sent out a press release late yesterday announcing that a Two Worlds demo is now available on Xbox Live and providing us with the notes for the game's next patch.
Two Worlds Demo Available on Xbox Live + Title Update Coming

I wanted to let you know that SouthPeak Games will be releasing a playable demo of their massive free-roaming RPG adventure - Two Worlds - tomorrow (Thursday) on Xbox LIVE (for download). (www.2-worlds.com)

The demo offers a huge portion of Two Worlds' expansive single-player map to explore, complete with numerous quests to solve and wandering monsters to battle.

Also, based on feedback received from players, a free title update will be coming soon addressing issues some players have experienced. Here are some of the improvements players can expect:

Both platforms (PC and Xbox 360)

- Horse steering has been improved

- Character development curve not as steep over level 25

- HP regeneration slower for max values above 2000

- Death strike skill - executable by strike button while in sneak mode

- Critical hit skill fixed

- Damage is now allowed over 32000

- There is a cap on damage and armor at 99999

- Necromancer spells have been balanced

- Magical boosters - effect restricted to 5 boosters

- Stacking potions with different statistics - fixed

- Objects stacking - objects can't be stacked up if result has higher level requirements than current player level

- Equipment Class cap on 50

- When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you

- NPC's in towns don't resurrect

- Tweaked hi- level monster balance

- Wing Membrane ingredient added to Helllord

- Dragons strike not breakable by player hit

- Bomb traps attached to some chests and wardrobes

- Balanced number of lock picks in chests and wardrobes

- Walking under water and not dying has been fixed

- Inaccessible Cave north of Ashos has been fixed

- Multiplayer Lag issues have been improved

- Multiplayer too many skill points generated due to combat stats has been fixed

- Friendly fire disabled in RPG mode (players cannot damage each other)

- Resurrect spell on players has been disabled

- Experience points for killing players has been removed

- Disarming skill disabled against other players

- Freezing/stopping spells disabled against other players

- Multiplayer RPG quests given to all, reward splitter between players

- Team assault - main monuments 50 times stronger

- Barbarian - berserk skill in PvP reduced to 5

- Chest and wardrobe lock levels improved in multiplayer

PC specific:

- Issue of moving money between servers has been fixed

- Maps D2,E4,F4, Multiplayer Tharbakin - missing triangles or flying objects have been fixed

- Enter opens console in single player

- Horse steering - stopping horse by back key changed

- Cloning character when logging on new WarNet server is fixed

- Boosters disappearing in Arena modes

- Atmosoheric fog for multiplayer towns added

- Chat over open dialogs possible (by F11 chat dialog)

- All PVP arenas unlocked from beginning

Xbox 360 specific:

- Improved single player framerate

- Interface - repeat changes selection left stick hold added

- Game HDD cache cleaning possibility - RB + A + B during game launch

- Achievements for 5 elements is fixed

- Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip

- Hit info fonts larger

- (BACK Show Instruction) text disappears

- Double saving multiplayer characters to protect character lost from power-off or hard-locks

- Interface - no controls after "server refused connection" is fixed

- Doubling gold in multiplayer is fixed

- Doubling objects in multiplayer is fixed