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The spell-casters are certainly offense-oriented, but each have a different feel to them. The bright wizard is a fireball casting offensive powerhouse, for example. A couple of the casters -- the magus and the acolyte -- both seemed somewhat creepy. (Since the entire Wandering Goblin staff likes creepy things, we all agreed that these were good character designs.) The warrior-type classes actually offer a wide number of variations. There are melee classes that are more tank than anything else, able to absorb tons of damage, while others are more oriented toward offense. Each class is significantly different from the other.
While the other is at MPOGD:
The goal of Warhammer is bring a heavy RVR experience that is fun for the new players that have emerged since the onslaught of World of Warcraft. It's not the PVP of the olden days. Because of some positive feedback from beta testers, they've determined that RVR needs to be more in the persistent world rather than in the instanced zones that had been created. They have challenged themselves to create a fun and competitive environment that gives people a sense of accomplishment.