Fallout 1 Interview

No Mutants Allowed expands its anniversary celebrations by uncovering an old pre-released interview about Fallout 1 with project lead Tim Cain, conducted by no one other than Desslock.
Desslock: What are two features (perhaps among many) which you believe set Fallout apart from other role-playing games?

Tim Cain:
First, different characters really are different. If you make a stupid character, he will have different responses to NPCs dialog, and therefore the game will take a different spin as certain adventure seeds are denied you. Similarly, starting with low combat skills could easily get you killed in the first adventure seed that is offered, since it involves big, dangerous monsters. Likewise, take a high Luck and you may find things in the wasteland that others cannot...

Second, how you behave in the game really matters. Be a jerk, and people won't barter with you. Save a town and become a hero in their eyes. Join the bad guys and see a different endgame (not necessarily a lose game sequence either). In other words, this is a true role-playing game, and you are responsible for your own actions.
(...)
Desslock: As a game "from the makers of Wasteland", as your web site indicates, are there any features or other touches in Fallout which veterans of Wasteland will particularly appreciate (other than the obvious similarities in setting)?

Tim Cain:
You'll finally be able to see what "exploding like a blood sausage" really looks like. We are violent like Wasteland, and I think we share the same "feel" in the adventure seeds. Remember the boy's dog that you went looking for and found, but it was rabid and you had to shoot it, and the boy hated you? We have seeds like that, seeds that make it tough if you try to be a good guy, seeds that are just plain dark in tone.