Sacred 2: Fallen Angel Developer Diary #8

RPGDot brings us an eighth developer diary for Sacred 2: Fallen Angel, this time with lead audio designer Lars Hammer discussing the 5.1 audio he's created for the game. A couple of music examples are included, so check out this snippet and then be sure to read the article in full:
In Sacred 2 we decided to use a blend of all approaches: on some tracks the instruments are separated clearly on different channels, on some other tracks the sound moves through space, not around the listener as on the Oldfield mix. In any case, you hear the difference at once: while the sound used to stay in the front speakers as if it were locked in there, it suddenly becomes "3D" through 5.1 and gains a depth it never had before.