Fallout 3 Community Q&A

Bethesda has tossed up a 25-question Q&A with questions submitted by their forum and blog community.
What is being done to improve the AI as seen in Oblivion - wall staring, oblivious to people being killed around them, guards knowing when a character does something unlawful half a map away etc.? [anonymous]

First we've rewritten all the pathfinding systems, which eliminates the majority of the (NPC acts stupid) problems. We've also centralized the (crime) stuff into the factions, so in general, they behave better, or at least in ways that make more sense either joining in or running away. We've spent a lot of time on combat AI, which is almost all-new as well, in that we are going into a game with guns and groups of enemies trying to find cover, angles of fire, and such.