BioShock Final Community Q&A

2K Games' official Cult of Rapture website has been updated with what's been called the "last" community Q&A with BioShock lead designer Ken Levine. Well, at least until an inevitable expansion pack is announced:
Q: How did you juggle making this game for a System Shock 2 audience and a wider FPS crowd?

A: It wasn't really a juggle. We thought SS2 was a great game, it just wasn't a great shooter. So we kept everything that was great in SS2 and added the great shooter part. And we had way more time and way more money than we had when making SS2. BioShock is a game we would have liked to have made 10 years ago if we had the resources.