Tabula Rasa Interview

Eurogamer has published a two-page Tabula Rasa interview with NCsoft's Richard Garriott, though the article really reads more like a preview with some added commentary.
The first striking change you notice about the game's interface, as a result, is that it doesn't have a toolbar full of spells and abilities. Instead, your character has a weapon equipped which is fired using the left mouse button, and a special ability on the right mouse button. It's incredibly minimal, and focuses you on the task at hand - keeping the right enemy in your sights, finding appropriate cover, and even dodging more powerful attacks.

This doesn't result in the kind of fast-paced FPS action which would have the average MMOG player running for the hills, however. Instead, Tabula Rasa looks like it is successfully striking a balance which maintains the appeal of stat-based combat, while pushing players gently towards more immersive, 3D gameplay - forcing them to think about positioning and strategy without fundamentally breaking the basic systems of an RPG.