Bethesda Softworks Interview

Silver Rose Studios was able to corner Bethesda Softworks lead level designer Joel Burgess for a lengthy interview about The Elder Scrolls IV: Oblivion, Fallout 3, his hobbies, the Bethesda offices, and more. It sounds like we might see a construction kit for Fallout 3 yet:
Q: Does fallout 3 use a similar editor to tescs?

A: Yes, we're using a new version of the CS that is similar to the one for Oblivion. There are a lot of new systems and tools like pathing, scripting, and optimization. We may or may not release mod tools for Fallout 3. We'd like to, but it's a lot of work to get an editor ready for release and right now we have our full resources focused on making the game.