CD Projekt's The Witcher is the subject of more E3 coverage with a new preview surfacing over at Games Radar.
In the quest demonstrated to us, Geralt was asked to clean out the nasties near a lake. There were monsters preventing a vaguely crooked merchant from retrieving his goods - easily dispatched. But then we were approached by elves. They had been waiting for days to pick up a couple of crates of weapons. It became clear that the merchant didn't care about the zombies: he wanted these pointy eared freedom fighters dead. You're left with a choice: murder them in cold blood, or let them leave with the weapons cache. At first, your choice appears to make no real difference: the rewards, and the immediate impact, are the same. How strange - aren't RPGs meant to clearly show the effects of your actions?