Hard to be a God Interview

RPG Vault had the chance to interview Burut lead designer Stepan Vakhtin about their upcoming third-person action RPG, Hard to be a God.
Q: To what extent does the gameworld incorporate familiar fantasy elements vs. original or unusual ones? Will we visit many different locations?

A: One of the special features of this game is the opposition of the medieval age and advanced technologies. Our hero, being in the world in its middle age, will be using the equipment of the far more advanced civilization of Earth - squammers, scorchers, rocket launchers, nailguns and so on.

As for the locations, they mostly represent typical landscapes - woods, rivers, fields, swamps, mountains, villages, castles... There are original locations as well; for example, the site of an ancient civilization of Wanderers - this one is done in Aliens-like style. There are 21 large locations in all.