Rise of the Argonauts E3 Previews

Both GameSpot and TeamXbox have written up previews of Rise of the Argonauts, based on what they saw of Codemasters' action RPG at this year's E3. A snip from GameSpot's article:
Weapons in the game will include swords, spears, and maces, and it appears that you'll be able to carry at least one of each at all times. This is important because, as we saw during our presentation, they all have their uses in different situations. Lethality is the name of the game where Rise of the Argonauts' combat is concerned--the weapons are sharp, and when you hit enemies with them those enemies will die or, at the very least, will visibly take damage. We've no idea how the combat controls work at this point, but what's clear is that you'll need to be smart about how you approach certain enemies. Soldiers carrying shields might be easier to attack with a sword from one side than they are from the other, for example, or you might decide to take a more direct approach and just destroy their shield with several well-placed mace attacks. Regardless of which approach you decide to take (throwing a spear that would then need to be retrieved is also an option, incidentally), you'll notice that the dynamic animation system employed in the game makes character movements look more realistic and varied than in the majority of games, simply because the animations have the potential to be different every time you use them, not only because they're context-sensitive according to what kind of enemy you're facing, but also because they vary according to your position and stance in relation to them.

And a snip from TeamXbox's article:
The dialogue choices you make will actually determine how you character progresses through the game, rather than your prowess in combat. You'll be able to earn the favor of different gods by acting in certain ways and doing certain things, and the god you're aligned with will treat you differently when you run into them. As you explore the islands, you'll be able to visit shrines dedicated to the gods, then explain that all of the deeds and accomplishments you've tallied while playing were all for them. For instance, they explained that if you're in Ares' favor, you'll be able to walk through your enemies as they battle each other, while being in his doghouse will making them all come for you.