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Q: What are some of the differences you've noticed, both in developing a product and what the market expects, between the handheld market and the console market. How will BioWare's handheld team approach these differences?
A: One thing that's very exciting about developing for a handheld product is that it operates on a much faster development cycle. For instance, if the team comes up with a really cool concept, we can often see it prototyped very quickly, often literally a few days later. Another obvious difference with a handheld device like the DS are the different system features such as the dual screen, touch-screen and WiFi capabilities. This type of functionality allows us to innovate in very different ways as compared to a home console and I'd argue that the DS is a near-perfect system to launch a new roleplaying game franchise on!
A few years ago, I would have called you a liar if you had told me I'd be reporting news about a Sonic the Hedgehog game. But here I am.