GB Feature: Eschalon: Book I Interview

We had the opportunity to chat with Basilisk Games lead programmer Thomas Riegsecker about Eschalon: Book I, the first in a trilogy of games designed to bring us a "classic" role-playing experience.
GB: Can you give us a quick overview of how the game's magic and alchemy system will work? Are there any particular spells or concoctions you can tell us about?

Thomas: The spell system has been separated into two realms of magic: Elemental and Divination. Elemental spells cover anything that is a manipulation of the physical world: earth, air, water, and fire. Divination spells cover the spiritual, metaphysical and organic realms. Every spell can be cast at one of 6 power levels, so spells acquired early on can grow with your character and remain useful throughout the game. The selections of spells available from both realms of magic cover the entire gamut of classic RPG magical effects, from generating fireballs to charming your enemies to curing diseases.

The Alchemy system is simple but very useful. Each potion is made from a combination of Reagents and Reactants, which you can find or purchase throughout the game world. Your skill level in Alchemy determines the power of the potion you can create, with more advanced potions like Invisibility requiring more skill to create than, say, a basic healing elixir. When your skill is advanced enough you can also apply certain mixtures to weapons and armor to imbue them with additional strength or effects. Recipes for potions can be found throughout the game and we expect people will start to trade recipes online once new combinations are discovered.

Check out that first screenshot on the right, too. It's the very first shot we've seen of the game's spell journal in action.