Piranha Bytes Interview

World of Piranha Bytes has posted an interesting interview with Piranha Bytes' Mike Hoge about the company's loss of the Gothic franchise, their new project with Koch Media, and more.
Q: The community is divided. One side is blaming you for the unsatisfactory Gothic 3, the others think the publisher is to blame. The truth probably lies somewhere in between. However, obviously Gothic 3 had not been tested extensively enough. The balancing's not right, quests couldn't be finished, certain abilities couldn't be acquired, and there were a lot of bugs beside that. What do you think, how did it come to this?

A: It's clear that everyone involved had things that didn't work out correctly. But I cannot and will not give any statements as to who made what mistake. We could resort to openly talking about the mistakes we think we were responsible for (the way we already did on the WoG forum). But we may not talk about the mistakes of others. However, I can prove one rumour to be untrue. Anything that might have been objectionable in the original release of Gothic 3, Koch Media had the least to do with it.

I want to make a statement regarding another accusation namely that of dishonesty. The accusation was mainly about statements concerning the gigabyte patch made by Kai. I've gone out of my way and read all the old interviews properly and I have to say: what we said was absolutely true except for a few details (Kai is musician after all and not a project manager) but unfortunately is being ripped out of its context in many postings.

If someone's really interested in the truth, he might want to take the time to do as I did otherwise the old rule applies: (if you don't have a clue, shut the.)

It's a shame, really. If Gothic 3 actually worked properly, I would have opened a subsite for it here on GameBanshee.