Mythos Interview

The guys at Play.tm were able to corner Flagship Studios creative director Phil Shenk for a two-page interview about their massively multiplayer action RPG, Mythos.
Q: In keeping with the Diablo experience players will control the game via an isometric view and a point and click interface, will players be stuck in a single viewpoint or will they have the ability to zoom and rotate the camera?

A: The game controls are almost exactly like Diablo. Right now, you can zoom the camera in pretty far, but it stays in the same overhead perspective. The game is designed to look at the world from that view, and that's the way it will stay. It would be easy to add in camera rotation if we want to. The topic has come up, and there are different opinions on the matter. My own opinion is that some option to rotate the camera might be good, if it looks like we need it. Right now, it doesn't feel like it's needed.