GB Feature: Two Worlds Interview

We've posted a three-page interview with Topware Interactive's James Seaman about Reality Pump's upcoming open-ended PC and Xbox 360 RPG, Two Worlds.
GB: Mounted combat is very rare in an RPG, presumably because it's so hard to implement. How exactly will players control their mount during combat in Two Worlds? Are there any additional tactical options available to our character while mounted (trampling, bonus damage from momentum, etc.)?

James: Your mount is controlled just as your unmounted character would be, except that it turns differently. Therefore, you do have to learn how each type of mount moves and compensate for that. While on a mount, if you attack with a melee weapon, you'll automatically strike at the nearest enemy. In this way, mounted combat becomes less about aiming your shots and more about timing. You know where your horse is going, you just have to figure out when to swing. As for tactics, mounted combat opens up a world of options. You can charge through a group, fire arrows at people while moving, learn how to do more damage while in the saddle, and a lot more.

Three exclusive screenshots are included, as well.