The Lord of the Rings Online Post-Launch Interview

IGN Australia was able to corner Turbine executive producer Jeffrey Steefel for a two-page post-launch interview about The Lord of the Rings Online: Shadows of Angmar.
Q: In terms of content, you've announced the first free expansion, which is hitting towards the end of this month, any chance you can give us some details that haven't been released yet?

A: I'm not sure what's been released in your part of the world, but it's the Shores of Evendim and it's a whole new region. One of the things that Turbine has always done, starting in Asheron's Call and something that we're going to push very hard on in Lord of the Rings is frequent and real meaningful updates, so our first update to the game is going to be an entire new region, so where we shipped with eight regions, we're now shipping a ninth region which is itself almost ten million square metres or something like that. We're adding, ostensibly, another 15-20% of area to the game just in this one update. We're also adding well over a hundred new quests, we're adding nine or ten new monsters, we're adding new functionality, we've taken our music system to the next level so there's all kinds of new things you're going to be able to do, including sustain notes and import music to play on your character instrument. And we've made, obviously, lots of changes and adjustments in a positive way, to the game based on what players have been telling us and what we've observed, y'know, things that we've learned since we've had a really large audience in the game.