The Planescape Trilogy Interview

The guys at Warcry have conducted an interview with Rogue Dao Studios' Scott Douglas about the team's upcoming trilogy of Planescape-based modules for Neverwinter Nights 2.
Q: The original timetable for the release of Purgatorio was an ambitious one. What caused the release setback?

A: Originally, we wanted to create Purgatorio using only what the NWN2 Toolset gave us, but as time went on we realized that our palette was limited and didn't portray Planescape the way we envisioned it. So, we rolled up our sleeves and went head first into working on custom content to meet our vision. Over the past couple of months many talented individuals have joined our ranks, churning out some sweet custom content which includes: helmets, hats, buildings, weapons, heads, creatures, and the list goes on. Also, the first Act in Purgatorio has proven to be a massive undertaking, with around 50 optional side quests implemented thus far. In every way Purgatorio has been lengthened.