Hellgate: London Interview

Eurogamer has whipped up a quick interview with Flagship Studios' Bill Roper, though it appears to have taken place before the elite subscription information became available.
Q: The enhanced multiplayer mode is being described in similar terms to an MMO. What elements will we see that are familiar to that genre, and how will they work in Hellgate?

A: Hellgate: London is probably going to incite a massive debate as to whether it is "really" an MMO since it doesn't perfectly match what other MMORPGs do in terms of game play, content, and so on.

We'll have all of the community elements you would want from an online RPG, such as guilds, highly manageable friends lists, an auction house, advanced grouping options, and so on. As for game play, we're working on everything from raid content to PvP; from special group and guild events to real-world calendar timed events - on top of different game play modes.

The greatest advantage to being able to provide continual content is that we can interact directly with our players and work to enrich and enhance the game in ways that will be interesting and exciting to them. This back and forth with our players, and then putting those things into the game, is one of the things that make an MMO special.