The Elder Scrolls IV: Shivering Isles Review

The weekend begins with two more reviews of Bethesda's The Elder Scrolls IV: Shivering Isles expansion pack. The first is at The New York Times with no overall score:
When not battling monsters, the player is asked to take on some unsavory tasks. At one point, the player becomes a grand inquisitor who uses torture to gain information. I was disappointed that the game didn't offer less evil alternatives; Elder Scrolls IV allowed players to decide how moral they wanted to be, but Isles just wants you to be bad.

The game does ask the player to make choices, but they seem best decided by a coin toss, as there are no practical or moral reasons to choose a particular path. While a theme of duality runs through the game, it is more narrative conceit than game-play enhancement.

While the other is at YouGamers with an overall score of 85/100:
Shivering Isles is one of those few expansion packs that truly adds a lot of value to an already excellent game, instead of trying to make some quick money without too much effort. The developers at Bethesda have managed to create a whole new game world with its own memorable characters that feel notably different from those in Cyrodiil, without breaking the brilliant game mechanics and balance of Oblivion. Whilst the expansion pack may not feel as epic, and the side quests may be a bit lacklustre, fans of the original game definitely won't be disappointed; a shame that the ID bug was not caught before release though.