Warhammer Online: Age of Reckoning Q&A

GameSpot has posted a three-page Q&A with EA Mythic's Steve Marvin and Doug Woolsey about the Warrior Priest class and Empire faction in Warhammer Online: Age of Reckoning.
Q: Now that the warrior priest and the already-revealed witch hunter, bright wizard, and knight of the blazing sun classes are out in the open, tell us about how these characters will come together to give the Empire a distinctive character on the battlefield. Considering that the Empire is composed of humans, is this perhaps the most balanced of factions, or do they favor magic or melee combat? Given the distinct abilities of its character classes, what kind of unique strategies do you see Empire armies using once the game is released?

A: Many other games consider humans to be the default race, usually with the most options but the fewest special abilities. Warhammer Online, and Warhammer in general, doesn't really subscribe to that notion. In Warhammer, the humans are actually the latecomers, and only their fecundity and the strength of desperation keeps them from slipping over the brink of extinction. They have unique careers like all other races and work for the same things: power, wealth, and renown. What humans are very good at is working in concert, much like dwarfs. However, whereas dwarfs are superb when sticking together on the defense, humans are better at sticking together on the offense.