GameSpot has published a third designer diary for Titan Quest: Immortal Throne, this time with Iron Lore's Brian Sullivan discussing what we can expect as we travel through Hades.
When it came to Hades, our art department was able to really go all-out. We stole some great visuals from mythical and historical remnants of ancient Greece, such as these amazing carved-cliff cities and salt flats, and more than a few mythological types of "daemons." We mixed these together, along with some really great-looking inspirations that were all of our own design, to create a Hades that feels like the place of ancient myth. It's dark and eerie and strange. Creepy black stone pathways and platforms seem to be laid out according to some arcane logic. Huddled in cities you see the dull, transparent dead mill about aimlessly. That is, of course, until you get to Elysium, where the great heroes dwell. There, it's brilliant sunlight over fields of wheat and marble buildings. This is where the truly great get to go after they die, and it looks the part.