GameInformer has kicked up a preview of The Elder Scrolls IV: Shivering Isles, after getting some hands-on time with Bethesda's upcoming expansion pack.
Everything in the Shivering Isles is much more complex than the previous missions in Oblivion. For the most part, there are none of the redundant (kill this guy) or (talk to this person) quests. Instead, there are new and complex tasks to complete within each mission. For example, one of the early missions involves finding and collecting three crystals to reactivate a resonator. Once completed, you're tasked with taking care of adventurers who are drawn to the newly powered-up device. In any other mission, it would be the player in the (torture) rooms, but this time, the player is in control. In this case, the choice was insanity and death. When you choose insanity, the adventurers are gassed and then faced with single Gnarl creature that grows many times its normal size causing one of the adventurers to cry with fear. The next room had a load of treasure locked and once again, the choice was insanity. Thousands of keys proceeded to rain from the ceiling, driving another one of them insane.