World of Warcaft: The Burning Crusade Interview

The folks at Pro-G have published a two-page interview with Blizzard Entertainment's Jonathan LeCraft about the company's newly released World of Warcaft: The Burning Crusade expansion pack.
Q: Was there anything left out of The Burning Crusade the team had hoped would be included?

A: There were a few systems that we weren't able to complete that we did think were going to be good; for example the hero quest was something we wanted to put in, but we just didn't have the resources. But I can't think of anything off hand that didn't get killed pretty early that we got very far with and said no; not that we haven't done that previously, I just can't think of any Burning Crusade specifics.

Here's an example. With Hellfire Peninsula, basically the entire thing was quested and all the monsters were put down and we just ripped everything up and did it again because we weren't happy with it. And then we did that again. We got to point when we were working and we were just like, "no I don't think so." If we're not happy with something, we'll just keep iterating on it until it's good.