Elveon Interview

QJ.net had the chance to fire over several questions to 10tacle Studios managing director Slavo Hazucha about their upcoming Xbox 360/PC action RPG, Elveon.
Q: On the aspect of gameplay, there are going to be three other modes or gameplay styles supplementary to the main hero's campaign: a Dragon Room to unlock the hero's skills, a griffon-riding mode that's built on an arcade-style rail shooter, and a "Legend" mode that allows you to play the backstory. How often do these mini-missions occur? Are there going to be other "unlockable" game modes?

A: The game tells a story about the main characters journey, on which he comes on the trail of an ancient elvish legend. To explain the legend and the backgrounds, we use these special modes, where the player, instead of simply hearing or reading what has happened, will actively play the past himself and witness the events first-hand. We intend to bring the player a strong emotional experience, we let him play trough all the important events of our story and backstory. This is the use of the Legend Mode and the Dragon room.

Special gameplay modes, such as the Griffon ride serve the purpose to alter the gameplay pace at suitable moments, providing fast-paced action seen from a new perspective. They will however not occur too often and are just a supporting element of the main gameplay mode. Among others, they will also be unlockable game modes.