GameSpot has posted a third designer diary for Neverwinter Nights 2, this time with Obsidian Entertainment's Chris Avellone discussing the game's open-ended storyline.
It's very easy to label a game as "epic," but what we tried to do was make sure we nailed down exactly what constitutes an epic storyline and then implement it. We wanted to keep the stakes high and the enemies powerful, as well as give you a key role, not just from an adventuring perspective, but also as a general, commander, and even a ruler of your own military stronghold. We give you a choice of being a politician, criminal, or advisor, as well, but that's up to you to choose. Whatever occurs, you will find yourself engaged in several battles over the course of the game--sometimes commanding large groups of troops on the battlefield, and at other times, diplomatically fighting for your reputation in a courtroom where it seems all the evidence is piled against you.