Dark Messiah of Might and Magic Preview

GameSpot has put together a two-page hands-on preview of the multiplayer component in Ubisoft's Dark Messiah of Might and Magic.
It goes without saying that teamwork will be essential. In our battles, we found the odds of survival to be much higher when running in a pack, particularly a well-balanced one to deal with any eventuality. For instance, an enemy priestess found a particularly high perch in a contested temple and rained down poison curses upon our warriors. Without another priestess to cure us or an archer or mage to target the priestess, everyone was cut down repeatedly. Death itself isn't so much an issue, as the game uses a ticket system similar to that of Battlefield. When you die, a timer determines when you can spawn back in. While you're waiting, you can switch classes, as well as choose a different spawn point. So long as the team still has tickets left and have a control point, you can spawn back in. Another way to come back from death, though, is through the efforts of a priestess. She can resurrect fallen teammates, but the price is that everyone she resurrects is tied to her life force. If she dies, then it's like cutting the strings of a puppet--everyone the priestess resurrected immediately dies as well. That makes the priestess an incredibly high-value target, one worth protecting at all costs if the priestess is one of yours, or taking out if she's one of the enemy's. But wait, there's more. The priestess can also prevent an enemy priestess from resurrecting fallen enemies by devouring their souls. While she sounds like a powerful class, keep in mind that she's fairly vulnerable to damage and doesn't have great accuracy with her primary weapon, magical curses.