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Realm vs. Realm allows a variety of combat and quest experiences in a system modeled on Dark Age of Camelot. Unlike WOW, Age of Reckoning's conflicts will come in two integrated varieties, both on the same map: Player vs. Player combats, involving anything from limited skirmishes to huge campaigns with an enemy's capital as the goal, and Player vs. Environment quests of various scales and complexities. Besides duking it out with other players, players will meet NPC mercenaries called the Dogs of War who will point balance particular scenarios, solving those inevitable personnel issues (ie. waiting for enough people to join a
game to begin).
And the second is at ActionTrip:
As far as the leveling is concerned, characters will be able to level up to 40, and these levels will be divided into tiers. The basic classes will include pretty standard archetypes: tanks, melee DPS, ranged DPS and Healers. Of course, the real character development starts when you begin to specialize and customize the characters in the talent tree menu.