FiringSquad has posted a quick interview with Obsidian Entertainment's Feargus Urquhart, in which they quiz the CEO about the development of Neverwinter Nights 2.
Q: How hard is it to develop a game that not only has the D&D franchise behind it but also a previous game developed by BioWare?
A: The funny thing is that we don't really worry about those two things as much as you'd think. That may sound arrogant, but it's because we have one other thing that is WAY more looming to us and that is the community. The NWN 1 community is something that we talk about pretty much every day and they really impact almost every decision we make. You could say the same about D&D and Bioware, but we've worked with both of them for so long that knowing what to do there is somewhat second nature. The community on the other hand have an incredible number of good ideas an expectations. Knowing we have to live up to so many of those expectations can be pretty stressful.